// Copyright 2020-present Nans Pellicari (nans.pellicari@gmail.com).
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "Attribute/FactorAttribute.h"
#include "CoreMinimal.h"
#include "FactorsFactoryClientAdapter.h"
#include "UObject/ObjectMacros.h"

#include "FactorsFactoryGameInstance.generated.h"

UINTERFACE(MinimalAPI, BlueprintType)
class UNFactorsFactoryGameInstance : public UInterface
{
	GENERATED_BODY()
};

class NANSFACTORSFACTORYUE4_API INFactorsFactoryGameInstance
{
	GENERATED_BODY()
public:
	/**
	 * A blueprint overridable fn to get the Actual UNFactorsFactoryClientAdapter
	 */
	UFUNCTION(
		BlueprintCallable, BlueprintNativeEvent, meta = (DisplayName = "Get the FactorsFactory client"), Category = "NansTimeline")
	UNFactorsFactoryClientAdapter* GetFactorsFactoryClient() const;
};
